Moves

Moves are a game feature at the very core of Ironsworn/Starforged games, and trace their origin back to Apocalypse World/Power the Apocalypse.

As a central game concept, Iron Vault has several features for interacting with and recording moves.

Making Moves

You can make moves in Iron Vault various ways:

  1. Use the Make a move command, which you can bind to a hotkey.
  2. Find your desired Move on the Sidebar's Moves tab and click on it to execute it.
  3. Roll the Move yourself with your physical dice or preferred dice roller and record the results in a `move` mechanics block node.

The first two will automatically create move mechanics nodes in your active journal note.

Recording Moves

You can record your moves as a regular part of the narrative in your journal in any format you want, or you can use the `move` mechanics block node to have the move rendered nicely, showing the results and such. Make a move will automatically generate move blocks for you.
Example

Face Danger

Action die
6
Stat
3
Adds
0
Score
9
Challenge die 1
8
Challenge die 2
9
Outcome
Weak hit

Endure Harm

Meter

health

Delta
1
From
3
To
2
Action die
3
Stat
4
Adds
0
Score
7
Challenge die 1
3
Challenge die 2
5
Outcome
Strong hit
```iron-vault-mechanics
move "Face Danger" {
    roll action=6 stat=3 adds=0 vs1=8 vs2=9
    - "ouch"
}
move "Endure Harm" {
    meter "health" from=3 to=2
    roll action=3 stat=4 adds=0 vs1=3 vs2=5
}
```